Math in Design
The idea is to use the intersection of two “simple” objects as a primitive for design.
With the intersection, slight modifications are introduced achieve a sense of aesthetic… tending towards a minimum (or maximum, critical point) of some sort of aesthetic energy function on a configuration space, if you’ll indulge me. Exercise: Make this precise.
This seems to be a common sort of approach in design. Begin with a core concept, and then tweak it / bend the rules… Well I could go on and on about this, but perhaps it’s best left to future posts for parceling.
After the jump: I’ve picked out a couple of the videos, though you should check out all the others too.
I got the impression most of the students were working with Rhino3D. These, as well as the others, suggest possible uses for Rhino -and other 3D modelers- in Topology and Geometry. If these stimulate ideas of things you’d like to see me or any other fellow travelers attempt to realize (in virtuo, though I’m scheming to do some in vivo and just maybe one of these days in vitro) let me know.
(Note: some have audio, some don’t.)